3D Pipeline Engineer
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Unity
Substance Painter
C++
Marmoset 3D Toolbag
Topogun3
Bruel & Kjaer - PULSE
Fusion360
PSpice
Substance Designer
Mathematica
CATIA
Photoshop
Maya
Zbrush
Plasticity
Dreamweaver
Illustrator
Python
C#
AutoCAD
Autodesk Inventor
SOLIDWORKS
MATLAB Simulink
Unreal Engine
Blender
I'm a mechanical engineer who spent a good deal of my time learning most aspects of the 3D pipeline. I'm capable of modeling, texturing, rigging, scripting alongside simple level designs and animations.