3D Pipeline Engineer

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Description

Unity Substance Painter C++ Marmoset 3D Toolbag Topogun3 Bruel & Kjaer - PULSE Fusion360 PSpice Substance Designer Mathematica CATIA Photoshop Maya Zbrush Plasticity Dreamweaver Illustrator Python C# AutoCAD Autodesk Inventor SOLIDWORKS MATLAB Simulink Unreal Engine Blender

I'm a mechanical engineer who spent a good deal of my time learning most aspects of the 3D pipeline. I'm capable of modeling, texturing, rigging, scripting alongside simple level designs and animations.