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Socket programmingLow-latency systemsMultithreadingC++Memory optimization

Description

A C++ Software Engineer with 5 years of experience in the Gamedev industry, transitioning into high-performance backend, systems engineering, or HFT. Specializes in creating low-latency software where every microsecond matters, with expertise in C++ (14/17/20), Multithreading, Socket programming, and Memory optimization. Highly adaptable to other languages due to strong engineering fundamentals. Built and maintains a full-stack C++ communicator from scratch to showcase networking and architecture skills. Seeks a team where performance is a core feature and GitHub contributions are valued.