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GLSLHoudiniUnityC#Shader GraphXRCompute ShadersGame DesignJS

Description

Fernando Ramallo is an Expert Gamedev and Technical Artist with 15+ years of experience in XR, Shaders, Art Direction, Procedural Tools, Art Installations, Art Pipelines, Prototyping, and Creative Coding. He excels at technical challenges with a deep artistic sense, capable of creating stunning visuals and efficient code. His work, including games and plugins, has been featured in museums and festivals (Bozar, SF MoMA, SIGGRAPH). He has worked with companies like CTRL-Labs, Google, and Meta on R&D, realtime projects, demos, and tools. He is available immediately.