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TypeScript/JavaScriptThree.jsC++Claude CodeClient-server networking

Description

Nick Van Urk is a Dutch national located in Chiang Mai, Thailand, open to remote work and relocation. He is proficient in TypeScript/JavaScript, Three.js, Claude Code, client-server networking, and C++. His interests span Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineering/Online Services, UX/UI, and FUI Design. He demonstrates a rapid learning ability for new technologies and has experience in Game, Web, GIS, and robotics development. Notably, he built his own 8-bit computer and is passionate about optimization. He has created several impressive Three.js demos (Everwilds.io, Evergate.io, nickvanurk.com/physics/, nickvanurk.com/capping/, nickvanurk.com/prototype/). Professionally, he has worked as an engine programmer on the moddio (TypeScript) and SPARQ (C++) game engines. He expresses a preference for web/TypeScript development over native/C++ and is seeking web game engine projects or web tools with 2D/3D graphical components.