Experienced Software Engineer with Expertise in C/C++ and Open Source Contributions

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Description

C++ OpenGL AppKit Verilog V4L2 C Qt ESP32 PSoC FreeRTOS STM32 UIKit Embedded Linux Obj-C FPGA Rust Swift NRF52 C# Zephyr RTOS

I am an experienced software engineer with a career spanning over a decade, having worked in leadership positions on commercial projects as well as hybrid commercial/open source projects, in fields such as consumer gaming, cloud storage, and drone control systems.

In the past few years I have worked on real-time low latency video streaming systems on both mobile and embedded linux platforms, and designed and implemented a commercial end-to-end encrypted cloud storage system for the EU market.

For most of my career I have both contributed to and maintained open source projects, such as Arch Linux ARM where I maintained the Beaglebone Black platform for several years. I was also the maintainer of the OpenHD project[1], where I reorganized and modernized the development and release process, and as the lead developer I created a cross platform touchscreen drone controller called QOpenHD[2].

I have real world experience deploying applications on multiple embedded linux platforms, Mac and Windows systems programming (C, C++, and Rust), iOS/iPad and macOS application development (Obj-C, Obj-C++, Qt, Swift, Rust), and Windows desktop application development (C# .NET/WPF, Qt, Rust).