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Senior Systems and Graphics Performance Engineer

CWebGLC++OpenGLWASMTSSIMDJS

Description

Jesse is a competent generalist and lifelong learner with extensive experience across the entire stack, from low-level performance optimization to web application frontends. Their recent professional work includes a year at a semiconductor startup, where they developed prototypes for an ISA, compiler, cycle simulator, and visual debugger. Jesse is highly adaptable, quickly becoming productive in new languages and environments, and excels in performance-critical, multithreaded/async soft-realtime systems. They possess a strong understanding of modern hardware architectures, including GPUs, memory, registers, and instruction pipelines, along with working knowledge of interpreters, dynamic language runtimes, and garbage collectors. Jesse is adept at transforming abstract product visions into working prototypes and delivering tangible value by identifying 80/20 solutions. Their interests include systems programming, compilers, 2D & 3D graphics, and performance.