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TypeScript/JavaScriptThree.jsC++Claude CodeClient-server networking

Description

Nick van Urk is a Dutch national based in Chiang Mai, Thailand, with extensive experience in game, web, GIS, and robotics development. He is proficient in TypeScript/JavaScript, Three.js, Client-server networking, and C++. He has professional experience as an engine programmer on the Modd.io web game engine (TypeScript) and the SPARQ native game engine (C++). He expresses a strong preference for web/TypeScript development over native/C++. His interests include gamedev, game engines, computer graphics, computational geometry, 3D applications, robotics, tool development, digital twins, simulations, GIS, server engineering, UX/UI, and FUI design. He is a rapid learner and passionate about optimization, demonstrated by building his own 8-bit computer and several Three.js projects like Mechacraft.io, Everwilds.io, and other prototypes. He is seeking cool web game (engine) projects or web tools with 2D/3D graphical or computational geometry components. He is open to remote work and willing to relocate.