Candidate profile
Senior Web Game Engine Programmer
Description
Nick van Urk is a Dutch national located in Chiang Mai, Thailand, open to remote work and relocation. He is a highly motivated individual with a passion for optimizing things and rapidly learning new technologies. His expertise lies in game, web, GIS, and robotics development. He has professional experience as an engine programmer on the Modd.io web game engine (TypeScript) and the SPARQ native game engine (C++). He expresses a preference for web/TypeScript development over native/C++. His interests include Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineering/Online Services, UX/UI, and FUI Design. He has built his own 8-bit computer and showcased several Three.js projects like Mechacraft.io, Everwilds.io, and other prototypes. He is seeking cool web game (engine) projects or web tools with 2D/3D graphical/computational geometry components.