Software Architect and SRE-ish

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Description

some ML (plain old math Linux distributed systems git queries Java Rust Bayesian models scalability game actor behavior models C cloud hosting performance Go not neural nets) Python Docker SQL OLS regression web dev threading

Decades of programming. Solid computing system fundamentals. Problem solving. Brainstorming. Prototyping. Communication. Technical team lead. Software architect. SRE-ish. Author of cheatsheet on Software Performance & Scalability. Tech research, due diligence and consulting for US State Department to help bolster national/allied public APD defenses. Indie game engine & personal tool creator since childhood. Wrote, shipped & sold a zombie apocalypse sim a decade ago, directly to the public. ex Orbitz senior engineer on core tech/arch (4y). Lately I have 2 side projects in free time: building a sim (in Go) about dire threats to democracy & climate (along with possible fixes); and writing a book on performance & scalability (in public view in my GitHub).