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TypeScript/JavaScriptThree.jsC++Claude CodeClient-server networking

Description

Nick Van Urk is a Dutch national based in Chiang Mai, Thailand, with extensive experience in game development, web technologies, and computer graphics. He is proficient in TypeScript/JavaScript, Three.js, Client-server networking, and C++. His interests span Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineering, UX/UI, and FUI Design. He is a rapid learner and has experience in game, web, GIS, and robotics development. Notable personal projects include building an 8-bit computer and several advanced Three.js projects like Mechacraft.io, Everwilds.io, and other prototypes. Professionally, he has worked as an engine programmer on the Modd.io web game engine (TypeScript) and the SPARQ native game engine (C++). He expresses a preference for web/TypeScript development over native/C++ and is seeking web game (engine) projects or web tools with 2D/3D graphical or computational geometry components. He is open to remote work and willing to relocate.