Candidate profile
Senior Game Engine and 3D Graphics Developer
Description
Nick Van Urk is a Dutch national located in Chiang Mai, Thailand, open to remote work and relocation. He is proficient in TypeScript/JavaScript, Three.js, Client-server networking, C++, and Claude Code. His interests include Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineering/Online Services, UX/UI, and FUI Design. He is a rapid learner of new technologies with experience in Game, Web, GIS, and robotics development. He has built his own 8-bit computer and is passionate about optimizing things. He has created several Three.js projects including Mechacraft.io, Everwilds.io, and other prototypes. Professionally, he has worked as an engine programmer on the Modd.io web game engine (TypeScript) and the SPARQ native game engine (C++). He is seeking cool web game (engine) projects or web tools with a 2D/3D graphical/computational geometry component.