Technical Team Lead and Software Architect
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C
cloud hosting
performance
Go
scalability
Linux
Python
distributed systems
git
ML
Docker
Java
SQL
Rust
web dev
threading
Decades of programming. Solid computing system fundamentals. Problem solving. Brainstorming. Prototyping. Communication. Technical team lead. Software architect. SRE-ish. Author of cheatsheet on Software Performance and Scalability. Tech research, due diligence and consulting for US State Department to help bolster national/allied public APD defenses. Indie game engine and personal tool creator since childhood. Wrote, shipped and sold a zombie apocalypse sim a decade ago, directly to the public. Lately I have 2 side projects in free time: building a sim (in Go) about dire threats to democracy and climate (along with possible fixes); and writing a book on performance and scalability (in public view in my GitHub).