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Principal Systems & Game Development Engineer

TensorFlowFastAPIDjangoback-end systemsGeminiC++assembly languagesXBOX360/OneSQLiteCGoPixiRAGsClaudeVMWareDumpsterFireDockerNextgraphicsVuesystems engineeringembeddedOpenCVmacOSAIUnrealEngineSciKitgenerative AIAWSnodeC#kernel driversLoRaTeamCityCI/CDrenderingJavaScriptKubernetesiOSReactwebSwitchmySQLLuaOpenAIUnity3DWindowsVagrantModel training/tuningPyTorchPostgreSQLSONY PS2/3/4VMsLinuxTypeScriptfull-stackRustRocksDBRubyJenkinscachingPythonvideo gamesGraphQLLLMsAndroid

Description

A seasoned generalist with over 20 years of experience, deeply focused on game development, performance engineering, systems engineering, low-level engineering, and embedded software. Possesses an MSc in CompSci, MSc in AI/Robotics, and an MBA. Has a strong background in performance-critical systems, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack, and high-performance backends, including leading and managing multiple teams. Currently engaged in deep internals work on VS Code Web, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server. Open to full-time or contract roles, with a preference for contract work and low-stress environments.